very nice proof of concept. I assume the walking animations broke because you can't animate the transform of a model that has its transform already animating (I had this problem with my headpatting cat game and solved it by adding an empty parent, making the model the child of it, and animating the parent to move instead).
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very nice proof of concept. I assume the walking animations broke because you can't animate the transform of a model that has its transform already animating (I had this problem with my headpatting cat game and solved it by adding an empty parent, making the model the child of it, and animating the parent to move instead).
thanks for this I might fix the animations in the future, for now this stands as a prototype unused